For Desktop Dungeons Rewind, I designed the game’s logo and produced early concept art to help define its visual direction. My work during these formative stages focused on creating clean, memorable branding that captured the spirit of the game while laying a strong artistic foundation for the team to build on. This project demonstrates my expertise in video game logo design, concept art for games, and establishing cohesive visual identities from the ground up - as well as looking at existing content and distilling those ideas into meaningful design elements.
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