I am currently contributing to the upcoming Signy and Mino: Against All Gods (launching 2026) by crafting the game’s logo, user interface, and motion graphics. My design approach balanced the dense, data-rich layouts of a classic JRPG with the rapid-fire clarity of a fighting game UI—ensuring every icon, menu, and graphic is both beautiful and instantly readable. This project showcases my ability to create cohesive visual identities that bridge world-building, gameplay, and player experience.
a sample of the icons I created for SIGNY and MINO: AGAINST ALL GODS.
The level-up sequence User Interface Art and Motion Graphics
Combat User Interface (UI) - Health Bar, Ability Select, Motion Graphic, Icons
Character Select Motion Graphic Mock-Up
Various UI (user interface) concept shape explorations
EXP BAR SHAPE EXPLORATION
HP BAR SHAPE EXPLORATION
POWER METER EXPLORATION