Key art and store page illustration for Draknek & Friends — delivered in both landscape and portrait formats, with full square, vertical, and horizontal banner compatibility. Painted entirely by hand. No AI.
This project required a final-context-aware approach from the start. Every character representing an IP under the Draknek & Friends umbrella was isolated on its own independent layer, allowing any combination of characters to be toggled without breaking the composition. That kind of technical brief ( where the art has to function as a living document adaptable across multiple storefronts and configurations) sits squarely in the overlap between illustration craft and game production pipeline fluency.
two color explorations + a version without additional IP Characters
Thank you Alan and the rest of the Draknek team ( dare I say Draknek friends?) for bringing me onto this project, acknowledging my strong grasp of multi-format asset delivery, layered composition architecture, and brand-consistent character work across an ensemble cast.
I am available for freelance game key art, store page illustration, multi-format asset delivery, and brand illustration.